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- From ADND-L@UTARLVM1.UTA.EDU Fri Feb 28 11:23:48 1992
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- Date: Fri, 28 Feb 1992 14:02:22 EST
- Reply-To: Fast Eddie <CSPASZT%ECUVM1.BITNET@UTARLVM1.UTA.EDU>
- Sender: Advanced Dungeons and Dragons discussion list
- <ADND-L@UTARLVM1.BITNET>
- From: Fast Eddie <CSPASZT%ECUVM1.BITNET@UTARLVM1.UTA.EDU>
- Subject: The Birth of a Class--The Healer Class
- To: Multiple recipients of list ADND-L <ADND-L@UTARLVM1>
- Status: OR
-
- Hear Ye, Hear Ye...
-
- By the authority vest in my by the Queen of the Realm, I now proclaim
- birth of a new class. Gather roun' and listen, as I relate the form and
- function of the said class....
-
- Ok... I'm finished with the psuedo-harker.... Here is the class I said I
- would send... It could probably use some more work, so if you have any
- suggestions, let me know, and I will stare at them for awhile, before
- throwing them out.... nah... I might just consider some of them, if they
- real suggestions, not just flames....
-
- Ok.. enough of an intro... here it is.....
-
- c Copywrited 1990 Stan Paszt
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- HEALER
-
-
-
- PURPOSE OF THE HEALER
-
- -----------------------------------------------------------------------------
- A HEALER'S SOLE PURPOSE IN LIFE IS TO HEAL OTHERS AND PROLONG LIFE.
- A HEALER HAS SWORN ON OATH TO SERVE ANY BEINGS NEEDING HIS OR HER HELP,
- REGARDLESS OF RACE, CLASS, OR ALIGNMENT, FOR FAIR WAGES.
- ALL LIFE IS SACRED TO A HEALER.
- _____________________________________________________________________________
-
- MANDATORY STATISTICS
-
- -----------------------------------------------------------------------------
-
- STRENGTH: NO GREATER THAN 16 ALIGNMENT:
- INTELLIGENCE: NO LESS THAN 16 LAWFUL GOOD
- WISDOM: NO LESS THAN 15 OR LAWFUL EVIL
- DEXTERITY: NO LESS THAN 17 (UPON REACHING 6th LEVEL)
- CONSTITUTION: NO LESS THAN 15
- CHARISMA: NO LESS THAN 14 ARMOR: LEATHER ONLY
- COMELINESS: NO LESS THAN 12 WEAPONS: OPEN HANDS ONLY
- _____________________________________________________________________________
-
- REQUIREMENTS
-
- -----------------------------------------------------------------------------
-
- CHARACTER MUST BE ELVEN (NO HALF-ELVEN)
- CHARACTER MUST BE AMBIDEXTROUS
- CHARACTER MUST HAVE REACHED 6th LEVEL AS A RANGER AND THEN A CLERIC
- AT THIS TIME CHARACTER MAY CHOOSE TO BECOME A 0 LEVEL HEALER.
- CHARACTER MUST SPEND 1 YEAR ALONE IN THE WILDERNESS STUDYING FOR EACH
- LEVEL OF EXPERIENCE GAINED.
- MAY NOT USE RODS, STAFFS,OR WANDS AT ANY TIME AFTER BECOMING A HEALER.
- _____________________________________________________________________________
-
- TYPE OF ATTACKS
-
- -----------------------------------------------------------------------------
-
- THE HEALER STUDIES THE BODIES OF ALL LIVING THINGS, FINDING THE WAYS OF
- HEALING WITHIN THEM. THE NERVOUS SYSTEMS, THE CIRCULATORY SYSTEMS, THE
- GLANDS, AND ORGANS AND TISSUES OF THE BODIES. A HEALER THEN APPLIES
- THIS KNOWLEDGE TO SET BONES, CURE AILMENTS, DISEASES, WOUNDS, POISONS,
- AND OTHER MALADIES.
- _____________________________________________________________________________
-
- SPECIAL ABILITIES
-
- -----------------------------------------------------------------------------
-
- LEVITATION AT WILL-----UNLIMITED DURATION AND TIMES PER DAY 96 MOVEMENT
- INVISIBILITY AT WILL--UNLIMITED DURATION AND TIMES PER DAY
- _____________________________________________________________________________
- _____________________________________________________________________________
-
- **HEALERS MAY NEVER STRIKE THE FIRST BLOW IN A CONFRONTATION. (i.e.
- THEY PERSONALLY MUST BE HIT BEFORE THEY CAN ATTACK.)**
- _____________________________________________________________________________
- _____________________________________________________________________________
-
- THE HEALER CLASS GAINS EXPERIENCE ONLY THROUGH HEALING OTHERS,EXCEPT
- FOR THE ANTI-, OR EVIL, VARIETY OF THIS CLASS. THE AMOUNT OF EXPERIENCE
- GAINED IS DETERMINED BY A RANDOM ROLL ON THE TABLE OF DICE FOR THIS
- CLASS ONLY, THOUGH IF THE DUNGEON MASTER FEELS THAT THE INDIVIDUAL ACT
- CARRIED OUT TO PERFORM THE HEALING IN QUESTION IS OF GREAT DIFFICULTY,
- IMPORTANCE TO THE PARTY OR TO A PERSON OF GREAT IMPORTANCE TO THE DUNGEON
- HE MAY GRANT MORE POINTS.
- THE EVIL HALF OF THIS CLASS MAY ONLY GAIN EXPERIENCE THROUGH DOING
- DAMAGE TO OTHERS.
- ALL HEALERS MUST BE OF LAWFUL GOOD ALIGNMENT UNTIL THEY
- REACH SIXTH LEVEL AS A HEALER, THEN AT THIS POINT THEY MAY HAVE THEIR
- ALIGNMENT CHANGED TO LAWFUL EVIL ONLY,IF THEY CHOOSE, AND BECOME AN
- ANTI-HEALER.
- THIS CLASS IS CONSIDERED TO BE ONE OF THE MOST HONORABLE CLASSES IN
- EXISTENCE, THEREFORE IF THE DUNGEON MASTER FEELS THAT THE PLAYER IS PLAYING
- THE CLASS OUT OF ALIGNMENT AT ANY TIME DURING THE PLAY OF THE GAME, HE MAY
- STRIP A CHARACTER OF THIS CLASS AND RETURN HIM TO THE SPLIT CLASS
- RANGER/CLERIC AT THE LEVEL OF HIS PRESENT EXPERIENCE UPON ENTERING THE
- HEALER CLASS, AND NONE OF THE ACCUMULATED EXPERIENCE SINCE BECOMING A
- HEALER. A HEALER MAY NEVER RENTER THE CLASS AFTER BEING EJECTED FROM IT.
- A HEALER MAY NEVER STRIKE UNTIL PERSONALLY STRUCK. A HEALER WILL AT ALL
- TIMES ATTEMPT TO AVOID BEING HIT, WHILE TRYING AT HIS GREATEST ABILITY TO
- PREVENT ANY CONFRONTATION UNLESS IT IS A MATTER OF HONOR OR LAW THAT IS THE
- CAUSE.
- -----------------------------------------------------------------------------
- HEALERS EXPERIENCE/LEVEL
-
- DICE FOR
- LEVEL OF HEALER ACCUM. HIT POINTS TITLE
- EXPERIENCE _____________________________________________________________
-
- 0-18,000 01 1D4 NOVICE TREATER
- 18,001-36,000 02 1D4+1 APPRENTICE TREATER
- 36,001-54,000 03 1D6 JOURNEYMAN TREATER
- 54,001-72,000 04 1D6 JUNIOR TREATER
- 72,001-90,000 05 1D6+1 TREATER
- 90,001-108,000 06 1D8 SENIOR TREATER
- 108,001-126,000 07 1D8+1 NOVICE INTERN
- 126,001-144,000 08 1D10 INTERN
- 144,001-162,000 09 1D10+1 SENIOR INTERN
- 162,001-180,000 10 1D12 MASTER INTERN
- 180,001-198,000 11 1D12+1 NOVICE PRACTITIONER
- 198,001-216,000 12 1D20 APPRENTICE PRACT.
- 216,001-234,000 13 1D20+1D4 JOURNEYMAN PRACT.
- 234,001-252,000 14 1D20+1D6 JUNIOR PRACTITIONER
- 252,001-270,000 15 1D20+1D8 PRACTITIONER
- 270,001-288,000 16 1D20+1D10 SENIOR PRACTITIONER
- 288,001-306,000 17 1D20+1D12 NOVICE SURGEON
- 306,001-324,000 18 2D20 APPRENTICE SURGEON
- 324,001-342,000 19 2D20+1 JOURNEYMAN SURGEON
- 342,001-360,000 20 2D20+1D4 SURGEON
- 360,001-378,000 21 2D20+1D6 SENIOR SURGEON
- 378,001-396,000 22 2D20+1D8
- 396,001-414,000 23 2D20+1D10
- 414,001-432,000 24 2D20+1D12
- 432,001-450,000 25 3D20
- 450,001+ 26 3D20+1
- _____________________________________________________________________________
-
-
-
-
- HEALERS ATTACKS/ROUND
- LEVEL OF HEALER
- 01-03 04-06 07-09 10-11 12 13 14 15 16
- __________________________________________________________
- NUMBER OF ATTACKS 2/3 2/1 5/2 3/1 7/2 4/1 9/2 5/1 11/2
-
- _____________________________________________________________________________
-
-
- SAVING THROWS
-
- LEVEL OF CHARACTER
-
- ATTACKS 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
- SAVED AGAINST ______________________________________________________________
-
- PARALYZATION,
- POISON OR 07 06 05 05 04 04 04 03 03 03 02 02 02 02 01 01
- DEATH MAGIC
- PETRIFICATION 10 10 09 09 08 08 07 06 06 05 05 04 04 03 03 02
- OR POLYMORPH
- ROD, STAFF 09 09 09 08 08 08 07 07 06 06 05 05 04 04 04 03
- OR WAND
- BREATH WEAPON 12 12 11 11 11 10 10 10 09 09 09 08 07 07 06 05
-
- SPELL 11 11 11 11 11 10 10 10 10 10 09 09 09 08 08 07
- _____________________________________________________________________________
-
- TO HIT TABLE
-
- LEVEL
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- ---------------------------------------------------------------
- -10 20 20 20 20 20 20 20 20 20 20 19 18 17 14 14
- -09 20 20 20 20 20 20 20 20 20 19 18 17 16 14 13
- -08 20 20 20 20 20 20 20 20 19 18 17 16 15 13 12
- -07 20 20 20 20 20 20 20 19 18 17 16 15 14 12 11
- -06 20 20 20 20 20 20 20 18 17 16 15 14 13 11 10
- A -05 20 20 20 20 20 20 19 17 16 15 14 13 12 10 09
- R -04 20 20 20 20 20 20 18 16 15 14 13 12 11 09 08
- M -03 20 20 20 20 20 19 17 15 14 13 12 11 10 08 07
- O -02 20 20 20 20 19 18 16 14 13 12 11 10 09 07 06
- R -01 20 20 20 19 18 17 15 13 12 11 10 09 08 06 05
- 00 20 20 19 18 17 16 14 12 11 10 09 08 07 05 04
- C 01 20 19 18 17 16 15 13 11 10 09 08 07 06 04 03
- L 02 19 18 17 16 15 14 13 10 09 08 07 06 05 03 02
- A 03 18 17 16 15 14 13 12 09 08 07 06 05 04 02
- S 04 17 16 15 14 13 12 11 08 07 06 05 04 03
- S 05 16 15 14 13 12 11 10 07 06 05 04 03 02
- 06 15 14 13 12 11 10 09 06 05 04 03 02
- 07 14 13 12 11 10 09 08 05 04 03 02
- 08 13 12 11 10 09 08 07 04 03 02
- 09 12 11 10 09 08 07 06 03 02
- 10 11 10 09 08 07 06 05 02
- _____________________________________________________________________________
-
-
- TO HEAL PERCENTAGES
- LEVEL OF HEALER
- 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
- ---------------------------------------------------------
- BIPEDAL 70 72 74 76 78 80 82 85 86 88 90 94 96 97 97
- QUADRUPEDAL 55 58 60 63 65 68 70 74 78 82 86 88 90 94 98
- REPTILIAN 38 40 43 46 48 51 54 58 62 66 69 73 76 79 84
- AVIAN 30 34 36 38 40 42 44 46 48 53 56 59 65 69 74
- AMPHIBIOUS 34 37 39 02 44 47 50 57 60 64 68 74 77 80 85
- AQUATIC 27 30 34 39 43 47 51 55 59 63 68 75 80 89 99
- PLANTS 25 29 34 39 46 52 57 63 68 74 79 84 88 94 99
- SLIMES/PUDDINGS 12 18 23 27 34 37 45 48 54 58 63 69 74 79 85
- ELEMENTALS 28 31 34 36 39 42 45 48 51 54 57 60 64 68 72
- MAGICAL 08 14 23 32 36 43 47 52 57 62 66 68 71 74 78
-
- PERCENTAGES TO PARALYZE
- LEVEL OF HEALER
- 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
- ----------------------------------------------------------
- BIPEDAL 50 53 56 58 61 64 68 73 76 81 87 94 98 99 99
- QUADRUPEDAL 45 48 51 53 56 58 72 74 76 78 80 82 84 89 91
- REPTILIAN 39 42 45 48 52 55 58 62 65 67 70 72 76 86 89
- AVIAN 23 27 30 35 38 40 43 46 49 54 58 63 67 74 78
- AMPHIBIOUS 18 20 24 27 30 34 37 40 45 49 52 57 61 69 72
- AQUATIC 13 16 19 23 26 30 34 36 41 46 49 53 59 65 69
- PLANTS 35 38 42 45 49 53 57 63 69 74 78 83 87 92 97
- SLIMES/PUDDINGS 05 09 12 17 21 27 33 39 45 54 63 72 81 99 99
- ELEMENTALS 01 03 07 10 14 21 25 29 32 36 42 48 55 65 82
- MAGICAL 01 02 03 10 14 18 20 24 30 33 39 43 48 65 80
- _____________________________________________________________________________
- DIE TO:
- DAMAGE/HEAL PARALYZE GET EXPERIENCE
- _________________________________________________________
-
- 01 1D4 1D4 1D20X10
- 02 1D6 1D4 1D20X10
- 03 1D8 1D4 1D20X10
- 04 1D10 1D6 1D20+1D4X10
- 05 1D12 1D6 1D20+1D4X10
- L 06 1D20 1D8 1D20+1D4X10
- E 07 1D20+1D4 1D8 1D20+1D6X10
- V 08 1D20+1D4 1D12 1D20+1D6X10
- E 09 1D20+1D6 1D12 1D20+1D8X10
- L 10 1D20+1D8 1D20 1D20+1D10X10
- 11 1D20+1D8 1D20 1D20+1D10X10
- O 12 1D20+1D10 1D20+1D4 1D20+1D12X10
- F 13 1D20+1D10 1D20+1D4 1D20+1D12X10
- 14 1D20+1D12 1D20+1D6 2D20X10
- H 15 1D20+1D12 1D20+1D6 2D20X10
- E 16 2D20 1D20+1D8 2D20+1D4X10
- A 17 2D20+1D4 1D20+1D8 2D20+1D4X10
- L 18 2D20+1D6 1D20+1D10 2D20+1D6X10
- E 19 2D20+1D8 1D20+1D12 2D20+1D10X10
- R 20 2D20+1D10 2D20 2D20+1D12X10
- 21 2D20+1D12 2D20+2D4 3D20X10
- 22 3D20 2D20+2D6 3D20+2D4X10
- 23 3D20+2D6 2D20+3D12 3D20+2D12X10
- 24 3D20+2D10 3D20+2D10 4D20X10
- 25 4D20+3D12 4D20+3D6 4D20+2D10X10
- 26 4D20+4D10 4D20+4D12 4D20+3D12X10
-
-
- HEALERS ARE ABLE TO RESURRECT BEINGS OF ALL TYPES, SO LONG AS IT HAS
- NOT BEEN DEAD FOR MORE THAN ONE DAY.
- THE HEALER IS LIMITED TO THE NUMBER OF TIMES A DAY THAT HE MAY
- RESURRECT OTHERS BY THE FOLLOWING TABLE.
- UPON ANY RESURRECTION ATTEMPT THE HEALER MUST REST FOR
- AT LEAST THREE DAYS OR DIE FROM EXHAUSTION.
- IF THE HEALER IS ALLOWED, DUE TO HIS LEVEL, TO RESURRECT MORE THAN ONCE
- PER DAY, HE MAY DO SO, BUT THEN REST FOR THE APPROPRIATE NUMBER OF DAYS,
- PLUS AN ADDITIONAL DAY FOR EACH EXTRA ATTEMPT, AS WELL AS THE DAYS INCURRED
- BY EACH ATTEMPT.(i.e. 1 ATTEMPT=3 DAYS REST, 2 ATTEMPTS=7 DAYS REST.)
-
- LEVEL OF HEALER
-
- 01-04 05-07 08-12 13-14 15-18 19-26
- __________________________________________________
-
- NUMBER OF ATTEMPTS: 1/DAY 3/2DAY 2/DAY 5/2DAY 3/DAY 7/2DAY
- CONSTITUTION 17-18: 1/DAY 2/DAY 5/2DAY 7/2DAY 4/DAY 9/2DAY
- " 19-20 3/2DAY 2/DAY 3/DAY 7/2DAY 4/DAY 5/DAY
- " 20+ 2/DAY 5/2DAY 3/DAY 4/DAY 9/2DAY 11/2DAY
- _____________________________________________________________________________
-
- HEALER ARMOR CLASS AT LEVEL
- LEVEL
- 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
- ______________________________________________________________
-
- ARMOR CLASS 10 10 10 10 10 09 08 07 06 05 04 03 02 01 00 -1
- WITH ARMOR 08 08 08 08 08 07 06 05 04 03 02 01 00 -1 -1 -1
- MAX W/DEX
- 18 BONUS 04 04 04 04 04 03 02 01 00 -1 -2 -2 -2 -2 -3 -4
-
- ********** MAXIMUM ARMOR CLASS -5. **********
- _____________________________________________________________________________
-
-
- HEALERS HAVE LIMITED SPELL USE OF CLERICAL SPELLS, ATTAINED AT 6th
- LEVEL, AS SHOWN ON THE FOLLOWING TABLE:
-
- LEVEL OF HEALER
-
- SPELL LEVEL 6 7 8 9 10 11 12 13 14 15 16 17
- -----------------------------------------------------
- FIRST 3 3 3 4 4 5 6 6 6 7 7 8
- SECOND 3 3 3 4 4 4 5 6 6 7 7 8
- THIRD 2 2 3 3 3 4 5 6 6 7 7 8
- FOURTH - 1 2 2 3 3 3 4 5 5 6 6
- FIFTH - - - 1 2 2 2 2 3 4 5 5
- SIXTH - - - - - 1 2 2 2 2 3 3
- SEVENTH - - - - - - - - - - 1 1
- _____________________________________________________________________________
-
- HEALERS THAT REACH NINTH LEVEL RECEIVE THIEVING ABILITIES AS A FIRST
- LEVEL THIEF, AND MAY GO UP IN LEVELS AT A RATE OF ONE LEVEL OF THIEVING
- ?ck EACH LEVEL AS A HEALER THEY GAIN.(I.E. A NINTH LEVEL HEALER MAY TRAIN
- AS A FIRST LEVEL THIEF, A FIFTEENTH LEVEL HEALER MAY TRAIN AS A SIXTH LEVEL
- THIEF.)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- There You have it... have fun....
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Stan Joseph Paszt, Jr. AKA: Fast Eddie; Silthen Rayer, JoJo
- East Carolina University CSPASZT@ECUVM1.BITNET
- Greenville, NC
-
- USnail: 416 Jones Hall Greenville, NC 27858
-
- Quote for the year....
-
- "Sex is saying goodbye and knowing you'll be back by
- mutual consent.
- It's faith."
-
-